U5 stealth submarine is deep in enemy territory. Avoid being located at all costs.

This game was made for Godot Wild Jam #82 "Unseen" within nine days (more like two weekends for me due to work).

How to play

Use the mouse to move the submarine. Click to shoot. Avoid detection by staying out of light sources. For every hostile you pass, you'll get points. The game speed will increase for every 1000 points you get. 

Be careful with aiming your shots: Enemy divers will detect you if you shoot at them and a deactivated light will only get you half the points. Destroying depth charges before they explode will give you extra points. 

Credits

Programming, art and game design by MGaudi

Third-party assets used:

  • Underwater environment by Ansimuz (public domain)
  • Music and sound by OvaniSounds (licensed use)
  • Font  "Joystix" by Typodermic Fonts Inc (licensed use)
Published 3 days ago
StatusReleased
PlatformsHTML5
AuthorMGaudi
GenreAction
Made withGodot
Tags2D, Arcade, Mouse only, No AI, Pixel Art, Side Scroller, Singleplayer

Comments

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The background art is super cool, reminds me of aground. Really cool concept and I've never seen a stealth game underwater before.

Thanks a lot! The background art isn't mine but a public domain asset I was using first as placeholder and then decided to keep in because it really fit the atmosphere I was going for.